3/8/2024 0 Comments Endless space 2 ship galleryWith the additional hull types it is suggested to make the following adjustments:.Add a new "Super" ship size hull called something like "Baseship" with few weapon slots, moderate defensive and fighter/bomber slots, and numerous slots for support modules and bonuses toward ship, troop, AND surface based support, giving unique support in providing planets it's in orbit around a boost in production of ships or surface construction.Under the “Super” ship size create a “Titan”, or other equivalent name, hull with numerous slots for battle (armor, weapon) but limited (comparatively) fighter/bomber and support modules, a gun battle focused ship, with lots of health points and bonuses in all ranges of a battle.In the “Large” ship size create a “Dreadnought” hull with a focus on more defense modules, having fewer total weapon slots than a Battleship and those being ONLY bigger guns, with zero to only a few fighters/bombers, few support modules.In the “Large” ship size create a “Battleship” hull with a focus on attack and defense modules, many weapon slots (more than the Dreadnought) but only a few bigger gun slots (fewer than the Dreadnought), with zero to only a few fighters/bombers, few support modules.In the "Medium" ship size create a "Light Carrier" hull with an emphasis on fighters/bombers, with few weapon slots, no large guns, many support modules.In the "Medium" ship size create a "Missile/Torpedo Barge" hull with an emphasis on long range missile battles, with lower health/armor than the Cruiser types and having bonuses geared toward boosting long range weapons like missiles or torpedos.Create several new hull types, such as:.Each hull type in "Super" would have enormous costs (resources, industry) and use enough cap so as to limit a fleet to 1-2 even with all cap bonuses available.Add a new ship size called “Super” as one level above “Large”, to act as a late-game final build ship. ![]() Key = Hull Name in ES2 – Typical class in 4x games – Role in ES2 ES2 breaks these classes down into three sizes: Small, Medium, and Largeįor example, let's look at Craver ships and do a rough equivalent: Each class, tends to be designated to fit specific roles, with specific slots, stats, and bonuses to encourage a different usage per size. Currently: When viewed in the context of many other 4X games, ES2 has most of the usual classes.
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